make_launcher.py and make_kit.py take --prompt-art (folders holding XGamepad, P5Gamepad and Keyboard_Mouse, or those folders) and copy only the pictures pad_prompts.py reads into the release's prompt-art folder; tools/prompt_art.py holds the art tables and that list, with no imaging packages. make_game.py's new last step, prompts, runs pad_prompts.py on that art into the game folder's romfs-patches-* folders. Its key names everything it reads (the RomFS, the art, the tools, the bind_ lines of nx2navi.ini, the folders being there), so it runs again only when one of those changed, and it makes no other step run. A kit without art skips it. The launcher's Python gets fonttools and pillow, and its jobs show a Draw the Button Prompts row when the version has art. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5.5 KiB
NX2navi build kit
This kit builds The Legend of Zelda: Ocarina of Time (Nintendo Switch 2, game version 1.1.1) as a native Windows
program on your PC, from your own copy of the game. The kit contains no game code or data. Everything the build
writes (ocarina.exe, the RomFS image, the shader cache, your saves) comes from your game: keep it to yourself.
The NX2navi launcher (NX2navi-Setup.exe, launcher.md) does everything below for you, the
downloads included, and keeps the game up to date. This page is the same build by hand.
What you need
- 64-bit Windows 10 or 11, 16 GB of RAM, a Vulkan 1.3 graphics card with mesh shaders and a current driver (tested on NVIDIA).
- Your own dump of the game as a
.nupfile (or itsexefsandromfsfolders), with the 1.1.1 update: program0400486024DEC000, main builde0f3ccfa. Other versions are refused. - About 30 GB free on the disk you build to, besides the dump.
One-time setup (about 15 minutes)
-
Python 3.12 or later from python.org. Tick "Add python.exe to PATH" in the installer. Then, in a Command Prompt:
py -m pip install numpy lz4 zstandard zbic fonttools pillowzbicunpacks the game's compressed program files. It is a separate GPL-2.0 package you install yourself; the kit only calls it.fonttoolsandpillowdraw the Xbox, PlayStation and keyboard and mouse button prompts, when the kit has aprompt-artfolder. -
MSYS2 from msys2.org, installed to the default
C:\msys64. Open MSYS2 UCRT64 from the Start menu and paste:pacman -S --needed mingw-w64-ucrt-x86_64-clang mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-sdl3 mingw-w64-ucrt-x86_64-opus mingw-w64-ucrt-x86_64-libvpx mingw-w64-ucrt-x86_64-dav1d mingw-w64-ucrt-x86_64-zstd mingw-w64-ucrt-x86_64-vulkan-headers mingw-w64-ucrt-x86_64-vulkan-loader mingw-w64-ucrt-x86_64-vulkan-memory-allocatorAnswer
Ywhen it asks. If MSYS2 is somewhere other thanC:\msys64, add--msys <folder>\ucrt64to the build command.
Build (about 10 to 15 minutes, once)
Unpack this kit anywhere, open a Command Prompt in its folder and run:
py -I tools\make_game.py --nup "C:\path\to\your game.nup" --out "C:\Games\Ocarina"
With extracted folders instead, use --exefs "C:\path\exefs" --romfs "C:\path\romfs" in place of --nup. To only
check that your dump is the right version, add --check (it builds nothing).
The build checks the version, unpacks the program files, packs the 26 GB RomFS image (every file is checked against
the dump's own checksums) while it turns the game's code into C and compiles it (about 6 minutes on a 16-thread
Ryzen 7; longer on fewer cores), then prepares every one of the game's shaders for your graphics card (about 5 more
minutes), so the game does not stop to compile shaders while you play. When the kit has a prompt-art folder, it
last draws the Xbox, PlayStation and keyboard and mouse button prompts from that art (about a minute) into the
romfs-patches-* folders beside the game. The game it builds is for this PC's processor. You can use your PC
meanwhile. If it stops, run the same command again: finished steps are skipped.
When it says finished, start C:\Games\Ocarina\ocarina.exe. You can delete C:\Games\Ocarina\build-cache (about
5 GB) afterwards.
Playing
- F1 opens the settings menu. Settings are saved in
nx2navi.inibeside the game; saves go toprofile\. - Every shader was prepared during the build. After an update of your graphics driver, the next start shows "Preparing shaders" once while the driver rebuilds them. With a driver that has Vulkan's graphics pipeline library it lasts at most about 20 seconds once the shaders are translated, and the remaining pipelines are built in the background while you play.
- Screen in the menu has Upscaling (DLSS on NVIDIA RTX cards, FSR 3.1 on any card), Frame generation (FSR 3.1; it needs DLSS or FSR 3.1 upscaling on), HDR (the game's picture tone mapped to your display, with its own grading rows, or Native, the game's own HDR; turn HDR on in Windows first) and the resolution. Those marked "after restart" take effect when the game starts again.
- Controls in the menu has Button prompts: the game's own, or Xbox, PlayStation or keyboard and mouse ones when
the build drew them (a kit with
prompt-art). It takes effect after a restart. The keyboard and mouse prompts show the keysnx2navi.inibinds when the build runs: after rebinding keys, runpy -I tools\make_game.py --rebuild --out "C:\Games\Ocarina"to draw them again (it skips everything else). - The build copies NVIDIA's DLSS library
nvngx_dlss.dll(withnvngx_dlss-NOTICE.txt, which names its licence) and FSR 3.1'samd_fidelityfx_vk.dllbesideocarina.exefrom the kit'sbin\. To use another DLSS version, put your ownnvngx_dlss.dllthere: later builds keep it. - Logs are in
logs\. When reporting a problem, say where you were in the game and which graphics card you have, and attachlogs\nx2navi.log. Never send game files.
If something goes wrong
| Message | What to do |
|---|---|
not game version 1.1.1 |
Install the 1.1.1 update and dump the game again |
the Python package ... is missing |
Run the pip install line above |
...\clang.exe is missing |
Run the pacman line above in MSYS2 UCRT64 |
needs ... GB free |
Free space on the --out disk, or build to another one |
| The game opens and closes | Update your graphics driver, then send logs\nx2navi.log |