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NX2navi/docs
chrg6 839afa32ac Add a test setting that runs DLSS or FSR 3.1 before the bloom instead of after the tonemap.
Frame dumps show the upscaler reads the bloom composite's output, which the game has already exposed, bloomed and
tonemapped to 0..1. With dlss_prebloom = 1 it runs at the bloom chain's first pass on the scene's linear light. Without
upscaling its picture goes back into the light target. With upscaling the lens flares and the bloom composite are
drawn at the picture's size and that picture replaces the game's upscaler's output. Off by default; with it off
nothing changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-13 00:44:07 -05:00
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