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Frame dumps show the upscaler reads the bloom composite's output, which the game has already exposed, bloomed and tonemapped to 0..1. With dlss_prebloom = 1 it runs at the bloom chain's first pass on the scene's linear light. Without upscaling its picture goes back into the light target. With upscaling the lens flares and the bloom composite are drawn at the picture's size and that picture replaces the game's upscaler's output. Off by default; with it off nothing changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>