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The Updates row promised that an update rebuilds the game "in a few minutes". The code cannot keep that: a version that changes the lifter compiles the game's code again, and one that changes what the shaders are built with builds all of them into the driver's cache again. Players' updates took 24, 34 and 45 minutes. The row now says it takes a few minutes when little changed and half an hour or more otherwise. The warm-up of the driver's cache after an update only builds, but its count was drawn in the second half of the bar as in a full preparation, so a 20 minute run read 50 % in its first second. Its count now fills the whole bar, and the row says so while the shader cache is packed before it. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>