Files
NX2navi/recomp
chrg6 750034b7fd Run the water and floor surface simulations at their own 60 steps a second above 60 fps on 1.1.1.
The physics' two water managers and the game's interactive floor simulation (the Deku Tree's ground webs) step their
surfaces in fixed steps of 1/60 s, as many whole steps as the frame's time holds, and drop the fraction, so every
frame shorter than 1/60 s ran none and the surfaces stood still above 60 fps. The new set owater (water_steps, on by
default) calls the page between the division and the game's cut, which keeps the fraction per object; at 60 fps the
count is the game's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-13 03:42:40 -05:00
..