Files
NX2navi/tests
chrg6 52cf976857 Merge the 0.6.1 fixes from the 0.6.1.x test builds.
This brings in the test branch up to the shader reads, not the texture eviction by disuse still in progress there:
- black frames: a released or taken-back texture keeps its content, and a new texture over a live one of another size gets the region both cover;
- the menu font atlas uploaded through the runtime's checked upload batch;
- the game held to 240 frames a second, which stops the quick menu's crash;
- the FSR 3.1 contexts evicted instead of turning FSR off after a few render scales;
- AMD frame generation kept off while NVIDIA's holds the device;
- less device memory held that only costs the system's commit;
- shaders read from the disk cache off the render thread past a small budget;
- the exit code 70 text;
- pull requests #260, #261, #270 and #271.
The tool lists in make_kit.py and make_launcher.py and the setting names in cfg.c take both sides: romfs_check.py and pack_shader_cache.py, FOG_CULL, SCENE_SHARE and GPA_TWIN_MAX_KB.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-09 14:39:51 -05:00
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