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This brings in the test branch up to the shader reads, not the texture eviction by disuse still in progress there: - black frames: a released or taken-back texture keeps its content, and a new texture over a live one of another size gets the region both cover; - the menu font atlas uploaded through the runtime's checked upload batch; - the game held to 240 frames a second, which stops the quick menu's crash; - the FSR 3.1 contexts evicted instead of turning FSR off after a few render scales; - AMD frame generation kept off while NVIDIA's holds the device; - less device memory held that only costs the system's commit; - shaders read from the disk cache off the render thread past a small budget; - the exit code 70 text; - pull requests #260, #261, #270 and #271. The tool lists in make_kit.py and make_launcher.py and the setting names in cfg.c take both sides: romfs_check.py and pack_shader_cache.py, FOG_CULL, SCENE_SHARE and GPA_TWIN_MAX_KB. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>