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auto chose full from 8,192 MiB of video memory budget, which is the cards of 10 GiB, and went by the budget alone. Two reports on 0.10.1 say that is too much. A tester filled a 24 GiB card to the room of an 8 GiB one and toured eleven areas at 2560x1440: with full, the driver counted more than the card had (the textures and the free space the allocator's blocks keep, which the pressure check leaves out), memory went to system memory, and the tour ran at 29.6 fps with a 1% low of 11.4; with reduced, 42.8 and 36.4, and nothing spilled. And a handheld's integrated GPU reported a budget of 10,361 MiB, which is a share of its 16 GiB of system memory: auto chose full and the game ended when a save was loaded, until its player set reduced. Full now starts at 10,240 MiB of budget, the cards of 12 GiB (one reported 11,313 MiB in a player's log), and an integrated GPU gets reduced at most by auto. The log line says so when it applies, the settings menu's automatic entry names the level as before, and a level the player set stays. Not run in the game. The file compiles and the content check passes. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>