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Windows places a game on the V-Cache die only when it recognizes the exe as a game, and it does not know this one, so the threads were spread over both dies by frequency preference. cache_die = 1 (the default) narrows the process to the logical processors that share the largest L3; it never widens the set the process was given, and does nothing where every L3 has the same size. The recorder's reserved core is then chosen inside that set. Co-Authored-By: Claude Fable 5.2 <[EMAIL]>