mirror of
https://github.com/tangerineturtle1/NX2navi.git
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Every report adds a line for video memory outside VMA (the driver's usage and budget per heap against VMA's blocks, and counts of pipelines by kind and by last use, stage libraries, compute pipelines, layouts and descriptor pools, with the swapchain, DLSS and FSR sizes), a line that splits the process's commit by owner (the game's heap and maps, device-local memory, VMA's host blocks, the C runtime heap with the shader caches, pipeline tables, texture cache, log queue and flight recorder in it, the driver's pipeline cache data and the rest), and a line naming what grew by more than 64 MiB since the report before and since play began. Every ten minutes of play and at exit a ranking line orders the categories by growth and marks those that only climbed; tests/mem_growth_check.py checks that bookkeeping. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
477 lines
23 KiB
C++
477 lines
23 KiB
C++
// AMD FidelityFX through its API library (amd_fidelityfx_vk.dll next to the executable, loaded at run time): FSR 3.1
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// temporal upscaling here, in the place of DLSS in vk_dlaa.c, and frame generation (vk_ffx_fg_*, below). The API's
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// headers are in third_party/ffx_api (MIT); they are C++ in places, hence this file. Nothing of it runs unless the
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// upscaler or frame generation asks for FSR 3.1.
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//
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// FSR 3.1 takes the same inputs vk_dlaa.c makes for DLSS: the scene's light target (linear HDR), its D32F depth (0
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// near, 1 far, with the near and far planes of the frame's own projection, vk_dlaa.c proj_planes) and the camera
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// motion vectors in render pixels from the current frame to the previous one, the convention both share, so the
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// vectors go in unscaled.
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <atomic>
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#include <chrono>
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#include <math.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#include <wchar.h>
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#include "third_party/ffx_api/ffx_api.h"
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#include "third_party/ffx_api/ffx_upscale.h"
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#include "third_party/ffx_api/vk/ffx_api_vk.h"
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extern "C" {
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#include "cfg.h"
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#include "host.h"
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#include "platform/platform.h"
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#include "vk.h"
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#include "vk_ffx.h"
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#include "vk_fg.h"
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}
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namespace {
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struct Api {
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void *lib = nullptr;
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PfnFfxCreateContext create = nullptr;
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PfnFfxDestroyContext destroy = nullptr;
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PfnFfxConfigure configure = nullptr;
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PfnFfxQuery query = nullptr;
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PfnFfxDispatch dispatch = nullptr;
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int tried = 0, ok = 0;
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} A;
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// What the settings menu may ask before anything has used FSR 3.1 (vk_ffx_available), from any thread.
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std::atomic<int> g_loaded{-1}; // what vk_ffx_load found: 1 or 0; -1 while it has not run
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std::atomic<int> g_present{-1}; // whether the library file is there: 1 or 0; -1 while not asked
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#ifdef _WIN32
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// amd_fidelityfx_vk.dll next to the executable
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void library_path(char *path, size_t size) {
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DWORD n = GetModuleFileNameA(NULL, path, (DWORD)size);
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while (n && path[n - 1] != '\\') n--;
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snprintf(path + n, size - n, "amd_fidelityfx_vk.dll");
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}
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#endif
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void message(uint32_t type, const wchar_t *msg) {
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char s[512];
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size_t n = 0;
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for (; msg && msg[n] && n < sizeof s - 1; n++) s[n] = msg[n] < 128 ? (char)msg[n] : '?';
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s[n] = 0;
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static int told;
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if (told++ < 40) rt_log("ffx: %s %s", type == FFX_API_MESSAGE_TYPE_ERROR ? "error:" : "warning:", s);
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}
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// The library's pipeline creates (vk_ffx_proc_addr). It passes no pipeline cache, so one that names none goes through
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// the runtime's (vk_pipeline.c vk_pipeline_create_foreign); one that names a cache is the library's own business.
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VKAPI_ATTR VkResult VKAPI_CALL compute_pipelines(VkDevice dev, VkPipelineCache cache, uint32_t n,
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const VkComputePipelineCreateInfo *ci, const VkAllocationCallbacks *a,
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VkPipeline *out) {
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if (cache) return vkCreateComputePipelines(dev, cache, n, ci, a, out);
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return vk_pipeline_create_foreign(dev, 1, n, ci, a, out);
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}
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VKAPI_ATTR VkResult VKAPI_CALL graphics_pipelines(VkDevice dev, VkPipelineCache cache, uint32_t n,
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const VkGraphicsPipelineCreateInfo *ci, const VkAllocationCallbacks *a,
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VkPipeline *out) {
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if (cache) return vkCreateGraphicsPipelines(dev, cache, n, ci, a, out);
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return vk_pipeline_create_foreign(dev, 0, n, ci, a, out);
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}
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int pipe_cache_on(void) { // NX2NAVI_FFX_PIPE_CACHE, read once
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static std::atomic<int> on{-1};
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int v = on.load(std::memory_order_relaxed);
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if (v < 0) on.store(v = cfg_bool("NX2NAVI_FFX_PIPE_CACHE"), std::memory_order_relaxed);
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return v;
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}
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// ffxCreateContext with what it made in pipelines: the library compiles every pass of a context inside this call, on
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// the thread that asked, so the line says what a context cost and where its pipelines came from.
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ffxReturnCode_t create_counted(ffxContext *ctx, ffxCreateContextDescHeader *desc) {
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VkForeignPipes p0, p1;
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vk_pipeline_foreign_counts(&p0);
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auto t0 = std::chrono::steady_clock::now();
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ffxReturnCode_t r = A.create(ctx, desc, nullptr);
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double ms = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - t0).count();
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vk_pipeline_foreign_counts(&p1);
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unsigned long long made = p1.made - p0.made, hit = p1.from_cache - p0.from_cache, comp = p1.compiled - p0.compiled,
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none = p1.uncached - p0.uncached;
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if (r != FFX_API_RETURN_OK) return r;
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if (!pipe_cache_on())
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rt_log("ffx: context created in %.0f ms; its pipelines are made without the runtime's pipeline caches "
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"(NX2NAVI_FFX_PIPE_CACHE=0)", ms);
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else if (!made)
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rt_log("ffx: context created in %.0f ms; it made no pipeline through the runtime's creates", ms);
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else
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rt_log("ffx: context created in %.0f ms; its %llu pipelines: %llu from the pipeline caches without a compile, "
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"%llu compiled and kept in the play cache for the next start, %llu through the one pipeline cache (what "
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"it held is not told apart), %llu with no pipeline cache (none is up yet, or pipeline binaries are on)",
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ms, made, hit, comp, made - hit - comp - none, none);
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return r;
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}
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// One upscaling context per render size and output size, as AMD's own sample keeps them: it waits for the GPU and makes
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// the context anew whenever the render resolution changes, and sets FFX_UPSCALE_ENABLE_DYNAMIC_RESOLUTION only for its
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// dynamic resolution mode. One context per output size that every mode of the menu ran on, with another render size at
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// each dispatch and without that flag, preceded an access violation in AMD's driver inside FSR 4's dispatch at the
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// first frame after a switch from 67 % to 100 % (vk_ffx4.cpp keeps its contexts the same way). With the game's dynamic
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// resolution on (NX2NAVI_DYN_RES, dynres.c), whose steps change the render size every few seconds, one context with
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// that flag takes them all. A context of another render size goes once no command buffer can still hold it
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// (UP_RECENT), so a switch keeps at most two of an output size for a few frames, and the game's second scenes, of
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// another output size, keep their own. When all slots are taken, the least recently used one is destroyed for the new
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// size once the GPU is idle, as vk_dlaa.c free_size does for DLSS.
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struct Up {
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ffxContext ctx = nullptr;
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uint32_t mw = 0, mh = 0, ow = 0, oh = 0; // the render size it was made for (the largest it takes with drs); the output size
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bool drs = false; // made for dynamic resolution (FFX_UPSCALE_ENABLE_DYNAMIC_RESOLUTION)
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uint64_t used = 0, used_ns = 0; // up_tick and the time when context_for last returned it
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uint64_t vram = 0; // its video memory as the library reported it at its creation, 0 not told
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} U[4];
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uint64_t up_tick;
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// A context used in the last few calls may sit in a command buffer that is not submitted yet, where waiting for the
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// GPU does not cover it: a frame makes one or two calls (the scene, and a second scene after it), so this is a few
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// frames back.
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const uint64_t UP_RECENT = 8;
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// A context no upscale used for this long goes (trim): FSR 3.1's after a switch to FSR 4, and a second scene's (the
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// pause screen's) a while after it closed. Unused that long, no command buffer names it.
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const uint64_t UP_IDLE_NS = 90ull * 1000000000ull;
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void destroy_up(Up *u, const char *why) {
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rt_log("ffx: the FSR 3.1 context for %ux%u (render sizes up to %ux%u) destroyed: %s", u->ow, u->oh, u->mw, u->mh, why);
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A.destroy(&u->ctx, nullptr);
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*u = Up();
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}
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void trim(uint64_t now_ns) {
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for (Up &u : U)
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if (u.ctx && now_ns - u.used_ns > UP_IDLE_NS) destroy_up(&u, "no upscale used it for 90 s");
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}
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FfxApiResource image(const VkFfxImage *i, uint32_t state, uint32_t usage) {
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VkImageCreateInfo ci = {};
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ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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ci.imageType = VK_IMAGE_TYPE_2D;
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ci.format = i->format;
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ci.extent = {i->width, i->height, 1};
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ci.mipLevels = 1;
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ci.arrayLayers = 1;
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ci.usage = i->storage ? VK_IMAGE_USAGE_STORAGE_BIT : 0;
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return ffxApiGetResourceVK((void *)i->image, ffxApiGetImageResourceDescriptionVK(i->image, ci, usage), state);
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}
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// NX2NAVI_FFX_KEYS=<key>:<value>[,...] (test): FSR 3.1's tuning constants for each new context (ffx_upscale.h
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// FfxApiConfigureUpscaleKey: 0 velocity factor, 1 reactiveness scale, 2 shading change scale, 3 accumulation added per
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// frame, 4 minimum disocclusion accumulation). The library reads the value through the pointer.
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void configure_keys(ffxContext *ctx) {
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const char *e = cfg_get("NX2NAVI_FFX_KEYS");
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static float value[8];
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for (int n = 0; e && *e && n < 8; n++) {
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unsigned key = 0;
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float v = 0;
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if (sscanf(e, "%u:%f", &key, &v) != 2) break;
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value[n] = v;
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ffxConfigureDescUpscaleKeyValue d = {};
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d.header.type = FFX_API_CONFIGURE_DESC_TYPE_UPSCALE_KEYVALUE;
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d.key = key, d.ptr = &value[n];
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ffxReturnCode_t r = A.configure(ctx, &d.header);
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rt_log("ffx: FSR 3.1 key %u = %g (%s)", key, (double)v, r == FFX_API_RETURN_OK ? "set" : "refused");
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e = strchr(e, ',');
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if (e) e++;
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}
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}
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Up *context_for(uint32_t w, uint32_t h, uint32_t ow, uint32_t oh) {
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up_tick++;
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uint64_t now = plat_now_ns();
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const bool drs = cfg_bool("NX2NAVI_DYN_RES");
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Up *found = nullptr;
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for (Up &u : U)
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if (u.ctx && u.ow == ow && u.oh == oh && u.drs == drs && (drs ? w <= u.mw && h <= u.mh : w == u.mw && h == u.mh))
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found = &u;
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const VkCtx *c = vk_ctx();
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int waited = 0;
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for (Up &u : U) // the contexts of this output size for another render size, once no command buffer holds them
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if (u.ctx && &u != found && u.ow == ow && u.oh == oh && up_tick - u.used >= UP_RECENT) {
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if (!waited++) vk_queue_lock(), vkDeviceWaitIdle(c->device), vk_queue_unlock(); // their work may be in flight
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destroy_up(&u, "the render size changed");
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}
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if (found) {
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found->used = up_tick, found->used_ns = now;
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return found;
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}
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Up *slot = nullptr, *lru = nullptr;
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for (Up &u : U) {
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if (!u.ctx) {
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if (!slot) slot = &u;
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continue;
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}
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if (up_tick - u.used >= UP_RECENT && (!lru || u.used < lru->used)) lru = &u;
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}
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if (!slot && lru) {
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vk_queue_lock(), vkDeviceWaitIdle(c->device), vk_queue_unlock(); // its work may still be in flight
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destroy_up(lru, "its slot went to another output size");
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slot = lru;
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}
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if (!slot) return nullptr;
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// the render size itself; for dynamic resolution, every size up to the output's (and a scene at the output size)
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uint32_t mw = !drs ? w : w > ow ? w : ow, mh = !drs ? h : h > oh ? h : oh;
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ffxCreateBackendVKDesc be = {};
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be.header.type = FFX_API_CREATE_CONTEXT_DESC_TYPE_BACKEND_VK;
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be.vkDevice = c->device;
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be.vkPhysicalDevice = c->phys;
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be.vkDeviceProcAddr = vk_ffx_proc_addr;
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ffxCreateContextDescUpscale d = {};
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d.header.type = FFX_API_CREATE_CONTEXT_DESC_TYPE_UPSCALE;
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d.header.pNext = &be.header;
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// no infinite-depth flag: the game's far plane is finite (vk_dlaa.c proj_planes) and each dispatch gives it
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d.flags = FFX_UPSCALE_ENABLE_HIGH_DYNAMIC_RANGE | FFX_UPSCALE_ENABLE_AUTO_EXPOSURE;
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// NX2NAVI_FFX_DEBUG=1 (test): the library checks the values of each dispatch and says what it finds (message)
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if (rt_knob("FFX_DEBUG", "0")) d.flags |= FFX_UPSCALE_ENABLE_DEBUG_CHECKING;
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if (drs) d.flags |= FFX_UPSCALE_ENABLE_DYNAMIC_RESOLUTION;
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d.maxRenderSize = {mw, mh};
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d.maxUpscaleSize = {ow, oh};
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d.fpMessage = message;
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ffxReturnCode_t r = create_counted(&slot->ctx, &d.header);
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if (r != FFX_API_RETURN_OK) {
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rt_log("ffx: FSR 3.1 context creation for %ux%u (render sizes up to %ux%u) failed (%u)", ow, oh, mw, mh, (unsigned)r);
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slot->ctx = nullptr;
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return nullptr;
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}
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slot->mw = mw, slot->mh = mh, slot->ow = ow, slot->oh = oh, slot->drs = drs, slot->used = up_tick, slot->used_ns = now;
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configure_keys(&slot->ctx);
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ffxQueryGetProviderVersion v = {};
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v.header.type = FFX_API_QUERY_DESC_TYPE_GET_PROVIDER_VERSION;
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A.query(&slot->ctx, &v.header);
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// its video memory, for the memory report (vk_ffx_vram); a provider that does not know the query leaves it 0
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FfxApiEffectMemoryUsage mem = {};
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ffxQueryDescUpscaleGetGPUMemoryUsage mq = {};
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mq.header.type = FFX_API_QUERY_DESC_TYPE_UPSCALE_GPU_MEMORY_USAGE;
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mq.gpuMemoryUsageUpscaler = &mem;
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if (A.query(&slot->ctx, &mq.header) == FFX_API_RETURN_OK) slot->vram = mem.totalUsageInBytes;
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rt_log("ffx: FSR 3.1 upscaling to %ux%u from render sizes up to %ux%u (%s)", ow, oh, mw, mh,
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v.versionName ? v.versionName : "provider unknown");
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return slot;
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}
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} // namespace
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extern "C" int vk_ffx_load(void) {
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if (A.tried) return A.ok;
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A.tried = 1;
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#ifdef _WIN32
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char path[MAX_PATH];
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library_path(path, sizeof path);
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HMODULE m = LoadLibraryA(path);
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if (!m) {
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rt_log("ffx: %s not found: FSR 3.1 off", path);
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g_loaded.store(0, std::memory_order_release);
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return 0;
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}
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A.lib = m;
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A.create = (PfnFfxCreateContext)(void *)GetProcAddress(m, "ffxCreateContext");
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A.destroy = (PfnFfxDestroyContext)(void *)GetProcAddress(m, "ffxDestroyContext");
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A.configure = (PfnFfxConfigure)(void *)GetProcAddress(m, "ffxConfigure");
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A.query = (PfnFfxQuery)(void *)GetProcAddress(m, "ffxQuery");
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A.dispatch = (PfnFfxDispatch)(void *)GetProcAddress(m, "ffxDispatch");
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A.ok = A.create && A.destroy && A.configure && A.query && A.dispatch;
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rt_log("ffx: amd_fidelityfx_vk.dll %s", A.ok ? "loaded" : "lacks the API entry points: FSR 3.1 off");
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#else
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// Only the Windows build loads AMD's library: there is nothing to load here
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rt_log("ffx: this build has no FSR 3.1 (it needs amd_fidelityfx_vk.dll, which only the Windows build loads): FSR 3.1 off");
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#endif
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g_loaded.store(A.ok, std::memory_order_release);
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return A.ok;
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}
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extern "C" int vk_ffx_available(void) {
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int loaded = g_loaded.load(std::memory_order_acquire);
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if (loaded >= 0) return loaded;
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#ifdef _WIN32
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int present = g_present.load(std::memory_order_relaxed);
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if (present < 0) { // the menu asks every frame: look once, and leave the loading to the first use
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char path[MAX_PATH];
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library_path(path, sizeof path);
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DWORD attr = GetFileAttributesA(path);
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present = attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY);
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g_present.store(present, std::memory_order_relaxed);
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}
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return present;
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#else
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return 0;
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#endif
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}
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// the same library, its API calls; and a queue for the frame generation swapchain's presents (vk_fg_has_queues)
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extern "C" int vk_ffx_framegen_available(void) { return vk_ffx_available() && vk_fg_has_queues(); }
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// NX2NAVI_FSR4 (default 0, live): FSR 4 where it runs (vk_ffx4.cpp) and has not failed in a row, else FSR 3.1.
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extern "C" int vk_ffx_fsr4(void) { return cfg_bool("NX2NAVI_FSR4") && vk_ffx4_available() && !vk_ffx4_failed(); }
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extern "C" int vk_ffx_trim_idle(uint64_t recent) {
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int n = 0;
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for (Up &u : U)
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if (u.ctx && up_tick - u.used >= recent) destroy_up(&u, "room for an FSR 4 context"), n++;
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return n;
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}
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extern "C" int vk_ffx_upscale(VkCommandBuffer cb, const VkFfxImage *color, const VkFfxImage *depth, const VkFfxImage *mv,
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const VkFfxImage *out, float jx, float jy, int reset, float dt_ms, const VkFfxCamera *cam) {
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if (!vk_ffx_load()) return 0;
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uint64_t now = plat_now_ns();
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trim(now);
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vk_ffx4_trim(now);
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// Each upscaler keeps a history of its own: the frame after a change from one to the other starts it anew, or it
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// would blend this picture with whatever that upscaler last saw.
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static int last; // 3 or 4: which one made the frame before
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if (vk_ffx_fsr4()) {
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if (vk_ffx4_upscale(cb, color, depth, mv, out, jx, jy, reset || last != 4, dt_ms, cam)) {
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if (last != 4) rt_log("ffx: the upscaler is %s", vk_ffx4_name());
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last = 4;
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return 1;
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}
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// it failed and said so: FSR 3.1 makes this frame
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}
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if (last != 3) {
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if (last) rt_log("ffx: the upscaler is AMD FSR 3.1");
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reset = 1, last = 3;
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}
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Up *u = context_for(color->width, color->height, out->width, out->height);
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if (!u) return 0;
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ffxDispatchDescUpscale d = {};
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|
d.header.type = FFX_API_DISPATCH_DESC_TYPE_UPSCALE;
|
|
d.commandList = cb;
|
|
// Every image is in GENERAL, which the backend reads as its unordered-access state, and is left there
|
|
d.color = image(color, FFX_API_RESOURCE_STATE_UNORDERED_ACCESS, 0);
|
|
d.depth = image(depth, FFX_API_RESOURCE_STATE_UNORDERED_ACCESS, 0);
|
|
d.motionVectors = image(mv, FFX_API_RESOURCE_STATE_UNORDERED_ACCESS, 0);
|
|
d.output = image(out, FFX_API_RESOURCE_STATE_UNORDERED_ACCESS, FFX_API_RESOURCE_USAGE_UAV);
|
|
d.jitterOffset = {jx, jy};
|
|
d.motionVectorScale = {1.0f, 1.0f};
|
|
d.renderSize = {color->width, color->height};
|
|
d.upscaleSize = {out->width, out->height};
|
|
// The sharpness slider (0-100) drives FSR's own RCAS here, as it does for FSR 1. Below a render scale of three
|
|
// quarters it goes towards the maximum, all the way from Performance down, where FSR 3.1 is soft (vk_dlaa.c
|
|
// "FSR 3.1's second sharpening pass", which has the measurements); 0 still turns it off.
|
|
int sharp = cfg_int("NX2NAVI_SHARPNESS");
|
|
d.enableSharpening = sharp > 0;
|
|
d.sharpness = sharp > 100 ? 1.0f : sharp / 100.0f;
|
|
if (sharp > 0) d.sharpness += (1.0f - d.sharpness) * vk_dlaa_fsr3_boost(color->width, out->width);
|
|
d.frameTimeDelta = dt_ms;
|
|
d.preExposure = 1.0f;
|
|
d.reset = reset != 0;
|
|
// the frame's camera (vk_dlaa.c proj_planes)
|
|
d.cameraNear = cam && cam->znear > 0 ? cam->znear : 0.1f;
|
|
d.cameraFar = cam && cam->zfar > 0 ? cam->zfar : 1e8f;
|
|
d.cameraFovAngleVertical = cam && cam->fov_y > 0 ? cam->fov_y : 1.0f;
|
|
d.viewSpaceToMetersFactor = cam && cam->meters > 0 ? cam->meters : 1.0f;
|
|
ffxReturnCode_t r = A.dispatch(&u->ctx, &d.header);
|
|
if (r != FFX_API_RETURN_OK) {
|
|
static int told;
|
|
if (told++ < 8) rt_log("ffx: FSR 3.1 dispatch failed (%u)", (unsigned)r);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
extern "C" ffxReturnCode_t vk_ffx_create(ffxContext *ctx, ffxCreateContextDescHeader *desc) {
|
|
return vk_ffx_load() ? create_counted(ctx, desc) : FFX_API_RETURN_ERROR;
|
|
}
|
|
|
|
// What the library is handed as ffxCreateBackendVKDesc.vkDeviceProcAddr: the device's functions, with the two
|
|
// pipeline creates replaced by ours (compute_pipelines, graphics_pipelines) unless NX2NAVI_FFX_PIPE_CACHE is 0.
|
|
extern "C" VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vk_ffx_proc_addr(VkDevice dev, const char *name) {
|
|
if (name && pipe_cache_on()) {
|
|
if (!strcmp(name, "vkCreateComputePipelines")) return (PFN_vkVoidFunction)compute_pipelines;
|
|
if (!strcmp(name, "vkCreateGraphicsPipelines")) return (PFN_vkVoidFunction)graphics_pipelines;
|
|
}
|
|
return vkGetDeviceProcAddr(dev, name);
|
|
}
|
|
|
|
// --probe-ffx-cache (host.h): one FSR 3.1 upscaling context on the device, without a window or the game, and where
|
|
// its pipelines came from. The pipeline caches are those beside the executable, or NX2NAVI_PIPELINE_CACHE's, and are
|
|
// saved as after a run, so a second run of the probe shows what the first one's files give
|
|
// (tests/ffx_cache_check.py runs it twice on a folder of its own). Fails when the context is not created, or when
|
|
// the library made no pipeline through the runtime's creates although they are on.
|
|
extern "C" int vk_ffx_probe_cache(void) {
|
|
if (!vk_init()) {
|
|
printf("probe-ffx-cache: SKIP (no Vulkan device)\n");
|
|
return 0;
|
|
}
|
|
if (!vk_ffx_load()) {
|
|
printf("probe-ffx-cache: SKIP (no amd_fidelityfx_vk.dll beside the executable, or a build without FSR 3.1)\n");
|
|
return 0;
|
|
}
|
|
vk_pipeline_push_fn(); // the first vk_pipeline_* call reads the pipeline caches
|
|
VkForeignPipes p0, p1;
|
|
vk_pipeline_foreign_counts(&p0);
|
|
auto t0 = std::chrono::steady_clock::now();
|
|
Up *u = context_for(1280, 720, 2560, 1440);
|
|
double ms = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - t0).count();
|
|
vk_pipeline_foreign_counts(&p1);
|
|
unsigned long long made = p1.made - p0.made, hit = p1.from_cache - p0.from_cache, comp = p1.compiled - p0.compiled,
|
|
none = p1.uncached - p0.uncached;
|
|
int on = pipe_cache_on(), fails = 0;
|
|
printf("probe-ffx-cache: context %s in %.0f ms; pipelines made through the runtime's creates: %llu (from the "
|
|
"pipeline caches %llu, compiled into the play cache %llu, through the one cache %llu, with no cache %llu); "
|
|
"NX2NAVI_FFX_PIPE_CACHE %d\n", u ? "created" : "not created", ms, made, hit, comp, made - hit - comp - none,
|
|
none, on);
|
|
if (!u) fails++, printf("probe-ffx-cache: FAIL: no context\n");
|
|
if (u && on && !made) fails++, printf("probe-ffx-cache: FAIL: the library created its pipelines past the runtime\n");
|
|
if (u && !on && made) fails++, printf("probe-ffx-cache: FAIL: pipelines came through the runtime with the setting 0\n");
|
|
vk_queue_lock(), vkDeviceWaitIdle(vk_ctx()->device), vk_queue_unlock();
|
|
vk_ffx_release();
|
|
vk_pipeline_save();
|
|
printf("probe-ffx-cache: %s\n", fails ? "FAILED" : "passed");
|
|
return fails ? 1 : 0;
|
|
}
|
|
extern "C" ffxReturnCode_t vk_ffx_destroy(ffxContext *ctx) { return A.ok ? A.destroy(ctx, nullptr) : FFX_API_RETURN_ERROR; }
|
|
extern "C" ffxReturnCode_t vk_ffx_configure(ffxContext *ctx, const ffxConfigureDescHeader *desc) {
|
|
return A.ok ? A.configure(ctx, desc) : FFX_API_RETURN_ERROR;
|
|
}
|
|
extern "C" ffxReturnCode_t vk_ffx_query(ffxContext *ctx, ffxQueryDescHeader *desc) {
|
|
return A.ok ? A.query(ctx, desc) : FFX_API_RETURN_ERROR;
|
|
}
|
|
extern "C" ffxReturnCode_t vk_ffx_dispatch(ffxContext *ctx, const ffxDispatchDescHeader *desc) {
|
|
return A.ok ? A.dispatch(ctx, desc) : FFX_API_RETURN_ERROR;
|
|
}
|
|
|
|
// The upscaler is off (vk_dlaa.c retire_idle; the device is idle): FSR 3.1's and FSR 4's upscale contexts go, made again
|
|
// at the next upscale. Frame generation's contexts are not these.
|
|
extern "C" int vk_ffx_holds(void) {
|
|
for (Up &u : U)
|
|
if (u.ctx) return 1;
|
|
return vk_ffx4_holds();
|
|
}
|
|
extern "C" void vk_ffx_release_idle(void) {
|
|
vk_ffx4_release();
|
|
if (!A.ok) return;
|
|
for (Up &u : U)
|
|
if (u.ctx) destroy_up(&u, "the upscaler is off");
|
|
}
|
|
|
|
extern "C" void vk_ffx_release(void) {
|
|
vk_ffx4_release();
|
|
if (!A.ok) return;
|
|
for (Up &u : U)
|
|
if (u.ctx) A.destroy(&u.ctx, nullptr), u.ctx = nullptr;
|
|
}
|
|
|
|
// The memory report's FSR figures (vk_memory.c outside_log): the video memory of the upscaling contexts that exist,
|
|
// FSR 3.1's here and FSR 4's (vk_ffx4_vram), as the library reported each at its creation, with their count; and
|
|
// frame generation's (vk_fg_vram). The library allocates it itself, outside VMA. Read without a lock: a context made or
|
|
// destroyed meanwhile shows in the next report.
|
|
extern "C" uint64_t vk_ffx_vram(int *contexts, uint64_t *fg) {
|
|
uint64_t bytes = 0;
|
|
int n = 0;
|
|
for (Up &u : U)
|
|
if (__atomic_load_n(&u.ctx, __ATOMIC_RELAXED)) n++, bytes += __atomic_load_n(&u.vram, __ATOMIC_RELAXED);
|
|
int n4 = 0;
|
|
bytes += vk_ffx4_vram(&n4);
|
|
*contexts = n + n4;
|
|
*fg = vk_fg_vram();
|
|
return bytes;
|
|
}
|