Files
NX2navi/runtime
chrg6 2f640fb8ed Make the stutter map count runs of long frames as one hitch and the texture pool's area loads as loads.
In the 2026-11-13 session three frames of 87, 91 and 96 ms after an area load each counted as a change of pace, as each was followed by one as long, and loads that only the texture pool saw (no area file read, so no scene line) were charged to play. Consecutive long frames are now one episode, counted once with their summed time, its line giving that time and the first frame's parts; a run of more than 8 long frames none of which stands out is still a change of pace. The texture pool's start and end of an area load mark an area load for the map, as the game's own loads do.

With trace = perf, the slow write-watch queries and freezes past the 200 lines they may log are counted and given every 60 frames, so a late area load still shows them; the session's lines had run out by frame 36,387.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-13 15:57:52 -05:00
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2026-11-07 05:04:38 -05:00
2026-11-07 05:04:38 -05:00
2026-11-07 05:04:38 -05:00
2026-11-07 05:04:38 -05:00