Files
NX2navi/runtime
chrg6 2bf32649af Name the game's frame-rate ceiling as a period of its own, frame_step_ceiling_ns, for a pacer that hands the limit over.
When Reflex holds the frame limit with DLSS Frame Generation, the game's pacer is to keep only the rate the game's
code survives (240 a second; the quick menu read address 0 at 640 to 700), so that a limiter that lets go, or one
that counts other frames than the game's, cannot run the game past it. frame_step_ceiling_ns gives that period
from LIMIT_FREE_MAX_HZ, or LIMIT_MAX_HZ for a build with the fps60 or realtime patch set; frame_step_cap_ns is left
as it is. tests/frame_step_check.c checks 4166666 ns for a game stepping by the clock; frame_step_check passes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-13 20:12:26 -05:00
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