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The game draws the whole picture into the 543x306 target of the save's picture, so a picture wider than 16:9 came out squeezed. The new set wide_save has one site in the viewport helper, where it loads the address of SetViewport: a viewport of exactly 0, 0, 543, 306 gets the patch page's two numbers added to its x and its width, without branches or flags. widescreen.c writes them for a picture wider than 16:9 and switches the set on only then; the scissor, set before, keeps the target's size. C generated before the set existed keeps the other widescreen sets, and the log says that the save's picture is squeezed. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>