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The window that shows a pick-up above the character counts its number up to the new total by a whole step a frame and closes once they are equal. The game rounds that step down, and below one 60 Hz frame per update it was 0: above 60 fps the window stayed until the area was left, and for larger amounts the counting sound was started again every frame. The step is now floored at 1, switchable with pickup_count. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>