Files
NX2navi/docs
chrg6 4943b50ff2 Unlock the frame rate, shorten cold starts, and describe the Ocarina build in the docs.
Ocarina steps its game by the clock (the same frame-numbered walk covers half the distance at 120 fps), so in a build
without the fps60 and realtime patch sets the pacer holds frames to the frame limit alone: any rate from 30 to 1000,
the monitor's rate, or unlimited (164 fps average in Kokiri Forest). The menu always shows the row, with 165, 240 and
Unlimited added. NX2NAVI_PACE_HZ sets the pacer's rate for tests.

A compute pipeline is compiled outside the pipeline lock, and one compile serves the replay and the boot prebuild
alike; the prebuild uses half the CPUs. The guest waits at most NX2NAVI_PREWARM_WAIT_MS (3000) for the boot prewarm,
which then goes on in the background (a cold start waited 9.8 s). NX2NAVI_TEST_PAD_AT attaches the test gamepad late
and presses it, to test a controller switched on in play.

README, docs/architecture.md, docs/controls.md and AGENTS.md describe the Ocarina build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-07 05:04:39 -05:00
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