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On Linux with RADV (and the Steam Deck) the game points MESA_SHADER_CACHE_DIR at mesa-cache beside the exe, a folder nothing else writes, but left Mesa's limit of 1 GB. The stage libraries the library warm builds in play are kept only in the driver's cache, and a preparation of every shader variant is larger than that limit, so what did not fit was compiled again in play. The limit is now 8 GB in that folder unless MESA_SHADER_CACHE_MAX_SIZE is set, as NVIDIA's cache beside the game already has. Checked: all runtime files compile. Not run on Linux. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>