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The character controller's three follow-surface modules kept only a tenth of the floor's velocity whenever the physics' inverse step passed 100, which every update above 100 fps did. The gate now compares with 100 over frames per update from the patch page above 60 fps, and with the game's 100 at 60 and 30 fps. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>