Files
NX2navi/tools/exefs_patches.py
epicmeme546 89c453d7bb Add a Mods screen to the launcher and build the mods' code patches into the launcher's game.
Mods, on the home screen, opens the game's mods folder, adds a downloaded mod from its .zip, .7z or .rar file or its
folder, switches each mod on or off, and sets the load order (mods_disabled and mods_order in nx2navi.ini, written as
the game writes them). Each mod's description says what it changes, which other mod changes the same files and which
of the two wins, and why the game leaves it off when it does.

Before the game starts, Play puts the mods folder in order (launcher/mods.py prepare): an archive in it is unpacked into
a folder of its name and kept, a mod whose files sit a folder or more down has them moved up, and a romfs, exefs or
cheats folder put straight into the mods folder becomes a mod of its own. An archive that would write outside its
folder is refused, and nothing is deleted.

The launcher's build (tools/make_game.py) left the mods' code cheats and ExeFS patch files out, so those mods stayed
off. The lift now turns them into patch sets first, as the setup does, with the files in the lift's key and
build-cache/mod-code.json recording what it took up. Play builds the game again before it starts when an enabled mod
brings code no build has seen. The shaders' key names the lift and the compile without the mods' code, so such a build
compiles only what the patches change and leaves the shaders prepared. tools/mod_files.py is the one place the tools,
the build and the launcher find a mod's parts.

Tested: a zipped mod holding its own folder, put into a mods folder, was unpacked and moved up by the launcher's code,
and the game served its file in place of the game's. The lifter took a code cheat and a pchtxt patch made for the game's
main as patch sets. The launcher's and the setup's tests pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-12 08:11:57 -05:00

212 lines
9.6 KiB
Python

"""ExeFS patches of the mods folder to code patch sets: IPS, IPS32 and IPSwitch (.pchtxt) files for the game's main.
Lifted code cannot be byte-patched when the game runs, so a patch file's writes into main's code become `site` lines
(recomp/patches.py), one patch set per file, which the runtime switches on while its mod is on (runtime/mods.c). The
writes go through the same rules as the mods' code cheats (tools/cheats.py convert): an instruction replaced in place,
a branch into a code cave the file writes into main's zero padding inlined at the branch.
python tools/exefs_patches.py --exefs <dir> --mods <mods folder> --patches <patch file> --out <patch file> --status <file>
The files are <mod>/exefs/*.ips and *.pchtxt (or the Atmosphere places of the exefs folder, as runtime/mods.c finds
them) and <mod>/atmosphere/exefs_patches/<name>/*.ips. A file is for main when its build id matches main's: an IPS
file's name, a pchtxt file's @nsobid line (trailing zeros may be left out). Offsets are as emulators read them: IPS
offsets count the NSO header (0x100 bytes) before main's image; a pchtxt offset adds its `@flag offset_shift` first.
A pchtxt patch line applies between @enabled and @disabled; @stop ends the file.
--out gets the --patches file followed by one set per usable file (`mod_<hash>`, switch NX2NAVI_MODPATCH_<HASH>, default
off) and its sites. --status gets one line per file, mods by name, tab separated:
<file hash> <content hash> <kind> <built-in sets> <note>
file hash: FNV-1a 32 of "<mod folder name>/<path in the mod>" (forward slashes); content hash: the same over the file's
bytes, so the runtime sees a file that changed after the build. kind:
code a set of sites
other for another game version or module: not used
empty no write into main for this version (or only the game's own words)
unsupported <note> says why: a write into main's data, a write the site rules cannot express
built-in sets: the port's own sets (the --patches file's sets that are no cheats) with a site this file patches too,
comma separated, or "-": the runtime switches them off while the mod is on, so the mod's code runs.
A file the rules cannot express is unsupported as a whole: half of a patch is worse than none.
Standard library, recomp/, tools/cheats.py and tools/mod_files.py only.
"""
import argparse
import re
import struct
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parent))
from cheats import Main, convert, fnv # noqa: E402
from mod_files import patch_files # noqa: E402
NSO_HEADER = 0x100
def same_build(name, build_id):
"""1 when name (hex, any case, trailing zeros left out or not) is main's build id (hex of its 32 bytes)."""
name = name.lower()
return bool(re.fullmatch(r'[0-9a-f]{1,64}', name)) and name.ljust(64, '0') == build_id.ljust(64, '0')
# ---- the formats: {offset in main's image: byte}
def parse_ips(data):
"""IPS (PATCH ... EOF, 3-byte offsets) or IPS32 (IPS32 ... EEOF, 4-byte offsets); ValueError when it is neither."""
if data[:5] == b'PATCH':
width, end, at = 3, b'EOF', 5
elif data[:5] == b'IPS32':
width, end, at = 4, b'EEOF', 5
else:
raise ValueError('not an IPS or IPS32 file')
writes = {}
while True:
if data[at:at + len(end)] == end and at + len(end) >= len(data) - 3:
return writes
if at + width + 2 > len(data):
raise ValueError('the IPS file is cut short')
off = int.from_bytes(data[at:at + width], 'big')
size = int.from_bytes(data[at + width:at + width + 2], 'big')
at += width + 2
if size:
body = data[at:at + size]
at += size
else: # a run: 2-byte length, 1 byte
run = int.from_bytes(data[at:at + 2], 'big')
body = data[at + 2:at + 3] * run
at += 3
if len(body) != (size or len(body)):
raise ValueError('the IPS file is cut short')
for i, b in enumerate(body):
writes[off - NSO_HEADER + i] = b
def pchtxt_value(token):
"""The bytes of a pchtxt value: hex digits in byte order, or a quoted string with C escapes."""
if token.startswith('"'):
if not token.endswith('"') or len(token) < 2:
raise ValueError(f'a string without its closing quote: {token}')
return token[1:-1].encode('utf-8').decode('unicode_escape').encode('latin-1')
if len(token) % 2 or not re.fullmatch(r'[0-9A-Fa-f]+', token):
raise ValueError(f'not a hex value: {token}')
return bytes.fromhex(token)
def parse_pchtxt(text):
"""(build id or None, {offset in main's image: byte}) of an IPSwitch file."""
bid, shift, enabled, writes = None, 0, False, {}
for raw in text.splitlines():
line = raw.split('//', 1)[0].strip()
if not line:
continue
if line.startswith('@stop'):
break
if line.startswith('@nsobid-'):
bid = line[len('@nsobid-'):].strip()
elif line.startswith('@enabled'):
enabled = True
elif line.startswith('@disabled'):
enabled = False
elif line.startswith('@flag'):
f = line.split()
if len(f) >= 3 and f[1] == 'offset_shift':
shift = int(f[2], 0)
elif line.startswith('@') or not enabled:
continue
else:
m = re.fullmatch(r'([0-9A-Fa-f]+)\s+(".*"|\S+)', line)
if not m:
continue # a title in brackets or a line of text
off = int(m.group(1), 16) + shift - NSO_HEADER
for i, b in enumerate(pchtxt_value(m.group(2))):
writes[off + i] = b
return bid, writes
# ---- writes to sites
def word_writes(main, writes):
"""{offset: word} of byte writes into main's code (.text and its padding), each word with the bytes the file does
not write kept; ValueError for a write into main's data."""
words = {}
for off in sorted(writes):
if not main.in_code(off - off % 4):
raise ValueError(f'it writes main\'s data at main+{off:X} (only code patches are supported)')
a = off - off % 4
w = words.get(a, main.word(a))
shift = (off % 4) * 8
words[a] = (w & ~(0xFF << shift) | writes[off] << shift) & 0xFFFFFFFF
return words
def builtin_sites(text):
"""{offset in main: [set name]} of the patch file's sets that are no cheats or mod patches."""
out = {}
for line in text.splitlines():
f = line.split('#', 1)[0].split()
if len(f) >= 4 and f[0] == 'site' and f[2] == 'main' and not f[1].startswith(('cheat_', 'mod_')):
out.setdefault(int(f[3], 16), []).append(f[1])
return out
def main():
ap = argparse.ArgumentParser(description=__doc__.splitlines()[0])
ap.add_argument('--exefs', type=Path, required=True)
ap.add_argument('--mods', type=Path, required=True, help='the mods folder next to nx2navi.exe')
ap.add_argument('--patches', type=Path, required=True, help='the patch file so far')
ap.add_argument('--out', type=Path, required=True, help='the patch file with the mods\' ExeFS patches added')
ap.add_argument('--status', type=Path, required=True)
args = ap.parse_args()
sys.stdout.reconfigure(errors='replace')
m = Main(args.exefs / 'main')
raw = (args.exefs / 'main').read_bytes()
bid = raw[0x40:0x60].hex()
text = args.patches.read_text()
builtin = builtin_sites(text)
files = patch_files(args.mods)
sets, sites, status, kinds = [], [], [], {}
for mod, rel, f in files:
data = f.read_bytes()
key, content = fnv(f'{mod}/{rel}'.encode()), fnv(data)
kind, note, over, file_sites = 'code', '', [], {}
try:
if f.suffix.lower() == '.ips':
for_main = same_build(f.stem, bid)
writes = parse_ips(data) if for_main else {}
else:
pid, writes = parse_pchtxt(data.decode('utf-8-sig', errors='replace'))
for_main = pid is not None and same_build(pid, bid)
if not for_main:
kind = 'other'
else:
file_sites = convert(m, word_writes(m, writes))
if not file_sites:
kind = 'empty'
except ValueError as e:
kind, note, file_sites = 'unsupported', str(e), {}
if file_sites:
name = f'mod_{key.lower()}'
label = f'{mod}/{rel}'.encode('ascii', 'replace').decode()
sets.append(f'set {name} NX2NAVI_MODPATCH_{key} 0 # {label}')
for a, repl in sorted(file_sites.items()):
sites.append(f'site {name} main {a:x} {m.word(a):08x} {" ".join(f"{w:08x}" for w in repl)}')
over += [s for s in builtin.get(a, []) if s not in over]
kinds[kind] = kinds.get(kind, 0) + 1
status.append(f'{key}\t{content}\t{kind}\t{",".join(over) or "-"}\t{note.replace(chr(9), " ")}')
print(f'exefs: {kind:11} {mod}/{rel}' + (f' ({note})' if note else '')
+ (f' ({len(file_sites)} sites, over {", ".join(over)})' if over else
f' ({len(file_sites)} sites)' if file_sites else ''))
if sets:
text += ('\n# ExeFS patches of the mods folder (tools/exefs_patches.py)\n' + '\n'.join(sets) + '\n'
+ '\n'.join(sites) + '\n')
args.out.write_text(text)
args.status.parent.mkdir(parents=True, exist_ok=True)
args.status.write_text('\n'.join(status) + ('\n' if status else ''), encoding='utf-8')
print(f'exefs: {len(files)} patch files: ' + ', '.join(f'{n} {k}' for k, n in sorted(kinds.items()))
+ f'; {len(sites)} sites')
if __name__ == '__main__':
main()