Files
epicmeme546 4d5454d380 Add AMD FSR 4 upscaling through the libraries of AMD's FSR SDK 2.4, as an Upscaling choice beside FSR 3.1.
runtime/vk_ffx4.cpp loads amd_fidelityfx_loader_vk.dll from beside the executable and asks it which upscaler
versions the device can run. Where a 4.x version is listed (Radeon RX 6000, RX 7000 and RX 9000 cards with AMD's
driver 26.10.1 or newer) the menu's Upscaling row gains AMD FSR 4 Native AA, Quality, Balanced, Performance and
Ultra Performance, and fsr4 = 1 runs it in FSR 3.1's place with the same inputs. Its contexts are made with that
version asked for by its id and the provider is asked afterwards which version it runs, so no other upscaler can
be shown under the name. When a context or a dispatch fails, FSR 3.1 makes the frame, and after three failures
FSR 4 is off for the run. Each upscaler starts its history anew on the frame after a change from one to the other.
The setting is off by default and the Linux build compiles stubs.

On an RX 7900 XT (driver 26.10.1, 3440x1440, HDR) the library runs FSR 4.1.2: a context takes 54 ms to make and
217 MiB of video memory. Standing in Hyrule Field: Quality 47.8 fps where FSR 3.1 gives 51.5, Native AA 41.4.
Screenshots of 601 consecutive frames standing, 801 during a camera sweep, 701 each in Kakariko and the
graveyard, and 1,301 across changes between FSR 3.1 and FSR 4, their modes and off show no flicker that FSR 3.1
does not have, and it runs together with FSR 3.1 frame generation.

The SDK's API headers are in runtime/third_party/ffx_sdk, unmodified, with the licence. tools/make_kit.py and
tools/make_launcher.py take AMD's two signed libraries with --ffx4, and tools/make_game.py copies them beside the
game when the kit has both.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-11 03:22:08 -05:00
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