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The Upscaling choice gains FSR 3.1 Native AA, Quality, Balanced, Performance and Ultra Performance. FSR 3.1 runs through AMD's signed amd_fidelityfx_vk.dll (loaded at run time; the build kit ships it) in DLSS's place, on the same scene light, depth and camera motion vectors and at the same render scales. Its Vulkan back end needs VK_KHR_get_memory_requirements2, which the device now enables when FSR 3.1 is chosen. A half-size effect pass with three targets and a half-size depth was taken for a G-buffer, which switched every later frame to the deferred frame shape: there the output pass of a smaller scene was never found, so DLSS Quality, Balanced, Performance and Ultra Performance did nothing on a 16:9 picture. Such a pass smaller than the scene is now left alone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>