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The probe's programs are written in the shape the translator gives a task or mesh program and need no game files. With a folder of game translations it converts those instead and builds their compute pipelines. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
7 lines
247 B
GLSL
7 lines
247 B
GLSL
#version 450
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// --probe-meshfb (mesh_fb_probe.c): the fragment stage of the probe's mesh programs: the interpolated generic vector 0.
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layout(location = 0) in vec4 i_color;
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layout(location = 0) out vec4 o_color;
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void main() { o_color = i_color; }
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