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The review of the exit sequence found that svc.c case 0x07 logged "guest ExitProcess at ...; exiting" before rt_exit_begin. When a close had already begun, the guest thread that the guard then parks still claimed to exit, and past the log cap the line fell outside the end's reserve, which rt_exit_begin opens. It also found that host.h and gfx_wsys.h still said gfx_window_closed does not return, though it returns for its own thread coming back, and that rt_exit_begin's comment spoke of the window thread handling a message inside the sequence, which since the close runs on a thread of its own happens only in the fallback. svc.c logs the line after rt_exit_begin returns 1. The two header comments say gfx_window_closed returns only for its own thread coming back (gfx_present.c rt_exit_begin), and rt_exit_begin's comment says the window thread runs the sequence itself only when gfx_window_win.c exit_start could make no thread. tests/exit_order_check.py checks statically that 0x07's rt_log comes after rt_exit_begin; it fails on the code before this change and passes after it. exit_order_check and the compile check of every runtime file (a header changed) pass, with no new -Wall warnings in svc.c and gfx_present.c. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
1.8 KiB
C
28 lines
1.8 KiB
C
// Between gfx_present.c (swapchain, present, vsync) and the window system's back end (gfx_window_win.c with Win32,
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// gfx_window_sdl.c with SDL). Host threads only.
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#pragma once
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#include "vk.h"
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// ---- what the back end provides
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int wsys_open(void); // makes the window (and its thread); 0 on failure. Once.
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VkSurfaceKHR wsys_surface(VkInstance inst); // a new Vulkan surface of the window; VK_NULL_HANDLE on failure
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void wsys_client_size(int *w, int *h); // the drawable area in pixels
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int wsys_minimized(void); // nothing to present into
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void wsys_resize(int w, int h); // gfx_window_resize: the drawable area becomes w x h
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// --probe-window (gfx_window_probe.c): synthetic window events, handled on the window thread before these return.
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void wsys_probe_focus(int in); // the window gains (1) or loses (0) the focus
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void wsys_probe_escape(void); // Esc pressed
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// A left click: 0 in the client area, 1 activating the window from its client area, 2 activating it from the title bar.
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// 0 when the window system has no such event (then the caller skips that check).
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int wsys_probe_click(int where);
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// ---- what gfx_present.c provides the back end
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void gfx_window_mark_dirty(void); // the window changed size: the next present rebuilds the swapchain
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void gfx_window_focus_changed(int in); // the window gained (1) or lost (0) the focus
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// the player closed the window: saves, then ends the process. It does not return, but for its own thread coming back
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// (gfx_present.c rt_exit_begin)
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void gfx_window_closed(void);
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void gfx_window_set_refresh(double hz); // the refresh rate of the window's monitor, 0 unknown
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int gfx_cfg_fullscreen(void); // NX2NAVI_FULLSCREEN
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void gfx_cfg_window_size(int *w, int *h); // NX2NAVI_WINDOW_SIZE, the default when unparsable or out of range
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