"""Build and run tests/target_frames_check.c: runtime/vk_target_frames.h, which render passes count as drawn frame after frame, so that a draw into them is skipped while its pipeline builds instead of waited for. No GPU, no game files, any Python. Usage: target_frames_check.py """ import os import shutil import subprocess import sys from pathlib import Path ROOT = Path(__file__).resolve().parents[1] MSYS_BIN = Path(r'C:\msys64\ucrt64\bin') def compiler(): """$CC, else MSYS2 UCRT64's clang, else clang on PATH (as tests/diff/common.py picks it, without its Unicorn).""" if os.environ.get('CC'): return os.environ['CC'] if os.name == 'nt' and (MSYS_BIN / 'clang.exe').exists(): return str(MSYS_BIN / 'clang.exe') return shutil.which('clang') or 'clang' def main(): work = ROOT / 'build' / 'test' / 'target_frames' work.mkdir(parents=True, exist_ok=True) exe = work / ('target_frames_check.exe' if os.name == 'nt' else 'target_frames_check') env = dict(os.environ) if os.name == 'nt' and MSYS_BIN.exists(): env['PATH'] = str(MSYS_BIN) + os.pathsep + env.get('PATH', '') subprocess.check_call([compiler(), '-std=gnu11', '-O1', '-Wall', '-Werror', '-I', str(ROOT / 'runtime'), str(ROOT / 'tests' / 'target_frames_check.c'), '-o', str(exe)], env=env) return subprocess.run([str(exe)], env=env).returncode if __name__ == '__main__': sys.exit(main())