// The stutter map (NX2NAVI_STUTTER_MAP=1, stutter_map.c): for a play session, which frames hitched, in which area, what // the frame waited for, and which pipelines and shaders draws met missing, so the next pipeline list and shader // preparation can take them in. #pragma once #include extern int stutter_map_on; // set once at start (stutter_map_init); every hook below returns at once while it is 0 void stutter_map_init(void); // An area's load (perf.c perf_scene, from romfs.c): hitches from here on are counted in that area, and those within // SM_LOAD_NS of the load apart from play. void stutter_area(const char *name); // The texture pool began or ended making an area's textures (vk_exec_draw.c pool_loading): frames within SM_LOAD_NS of // it count as an area load's too, in the area of the last stutter_area. void stutter_load(void); // A draw met its pipeline (shader 0) or one of its shaders (shader 1) missing and the replay thread spent ns on it // before it was bound or skipped (vk_exec_draw.c, beside wait_note). vi, fi: the vertex (or mesh) and fragment shaders' // input ids, NULL when not known (still translating, or no fragment stage). void stutter_miss(int shader, int mesh, const uint8_t *vi, const uint8_t *fi, uint64_t ns, int skipped); // A pipeline a draw missed became usable ms after the miss (vk_pipeline.c ready_note): recorded 1 when pipeline-keys.bin // (or the seed list) named it, fresh 1 when one of its shaders was translated in this session (not prepared). void stutter_ready(int mesh, const uint8_t *vi, const uint8_t *fi, double ms, int recorded, int fresh, int fast); // Every present (perf.c ft_frame): d the frame's interval, part the time it went to by cause (names[i], n of them; // the last one is the part nothing recorded explains), cause the one the frame is charged to. // STUTTER_CAUSES: the number of causes, perf.c's FT_C_N (perf.c asserts it), which stutter_map.c cause_short and the // areas' counts are sized by; n is that many. #define STUTTER_CAUSES 10 void stutter_frame(uint64_t frame, uint64_t now, uint64_t d, const uint64_t *part, const char *const *names, int n, int cause); void stutter_report(const char *tag); // the map so far; every 5 minutes of play, at a focus loss in play and at exit int stutter_report_as(const char *tag, int try_only); // try_only 1: only when its lock is free (0: it was not, nothing written)