# Pinned read-only checkouts (tools/fetch_refs.sh; cloned locally, never committed) /refs/ # Downloaded toolchain binaries and Python environments /toolchain/ /.venv/ /.venv-py314/ __pycache__/ # Personal paths to game files and keys /config.local.toml # Game inputs and everything derived from them. Never commit these. # tools/check_content.py enforces the same rule in CI and the pre-commit hook. /game/ /build/ /generated/ # Button art a release carries (tools/make_launcher.py --prompt-art); a checkout may hold it for a test build /prompt-art/ # The shared pipeline list a release carries (tools/pipeline_list.py merge; tools/prepare_shaders.py reads it here) /tools/data/pipeline_list.bin /data/pipeline_list.bin # Execution profiles of the game's code (tools/pgo.py merge writes them under build/; a release carries one in data/) *.profdata *.profraw /data/pgo-*.json *.xci *.xcz *.nsp *.nsz *.nca *.ncz *.tik *.keys *.nso *.npdm *.zs *.pack *.sarc *.bfres *.bntx *.bnsh *.webm # The runtime's own shaders compiled to SPIR-V (tools/build_shaders.py builds them from runtime/shaders/ and the # tools/make_*.py assemblers when the game is built; tools/check_content.py refuses them in a commit) /runtime/*_spv.h *.spv # The menu font's bytes as a header for compilers without #embed (tools/build_shaders.py EMBEDDED) /runtime/ui/roboto_ttf.h /runtime/smaa_area_tex.h /runtime/smaa_search_tex.h # Build outputs *.exe *.dll *.pdb *.ilk *.obj *.o *.lib *.a *.so *.so.* *.AppImage # .NET build output of the shader translator (tools/build_xlate.py) /tools/xlate/bin/ /tools/xlate/obj/ # Coding-agent setup and working notes (skills, hooks, playbook, backlog, research notes, milestone plans): local to # the maintainer's machine. tools/worktree.py links .claude and notes into task worktrees. /.claude/ /.agents/ /CLAUDE.local.md /skills-lock.json /notes/ /docs/milestones/ # Editor settings .vs/ .vscode/ .idea/ # Patch leftovers, logs and OS files *.orig *.rej *.log Thumbs.db desktop.ini .DS_Store # Agent task worktrees (tools/worktree.py) /.worktrees/ # The release folder (tools/make_release.py): nx2navi_xlate.exe with its id file, hactool, ninja and the DLLs /bin/