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Leave Helpers work ahead and Helpers take small jobs off by default, as in 0.10.1.
0.10.2 was to turn replay_pipe = 4 and replay_small = 16 on by default. A tester measured those two with five replay workers against the defaults on an RTX 3090, standing at eight places in Hyrule Field and at Lake Hylia with the default run repeated (within 3 %): slower at four of them (50.1 instead of 58.1 fps at one) and level or at most 7 % faster at the other four. The user decided to leave both at 0. CPU helper threads stay Automatic and Start next frame early stays on, as 0.10.1 shipped them; the notes and nx2navi.ini.example say so. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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@@ -119,14 +119,16 @@
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# Does nothing without one of those upscalers, nor with the lazy write-back (the default on NVIDIA and Intel cards).
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# Also in the menu: Game, Testing, Start next frame early.
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# tail_early = 1
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# EXPERIMENTAL, with replay_workers. replay_pipe = N (0 to 4, default 4): the submitting thread goes on past up to N
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# groups its workers still record. replay_small = N (0 to 63, default 16, needs replay_pipe): a group of N draws or more
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# EXPERIMENTAL, with replay_workers. replay_pipe = N (0 to 4, default 0): the submitting thread goes on past up to N
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# groups its workers still record. replay_small = N (0 to 63, default 0, needs replay_pipe): a group of N draws or more
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# that is too small to share out (fewer than 64 draws) goes whole to one worker; 64 or more reads as 63. Kokiri Forest
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# standing on an RX 7900 XT with FSR 4, tail_early = 1, replay_workers = 5, replay_pipe = 4 and replay_small = 16: 63
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# instead of 45 fps with all of them off. Also in the menu: Game, Testing, Helpers work ahead (replay_pipe) and Helpers
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# take small jobs (replay_small). Neither does anything without replay workers.
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# replay_pipe = 4
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# replay_small = 16
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# instead of 45 fps with all of them off. On an RTX 3090 a tester measured the same three settings against the
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# defaults at eight places: slower at four (50.1 instead of 58.1 fps at one) and level or up to 7 % faster at the
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# other four. So both stay off unless you turn them on. Also in the menu: Game, Testing, Helpers work ahead
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# (replay_pipe) and Helpers take small jobs (replay_small). Neither does anything without replay workers.
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# replay_pipe = 0
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# replay_small = 0
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# EXPERIMENTAL, THE GAME CRASHES WITH 1. 1 lifts the virtual core gate: guest threads run without the console's limit
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# of one thread per core, and the game keeps per-core data without locks. With 1 the game crashes or hangs,
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# usually at start. Keep 0 to play.
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