From d6711ca59bced8df9e02b2b0021c8deb8264ec8c Mon Sep 17 00:00:00 2001 From: chrg6 Date: Mon, 9 Nov 2026 09:12:31 -0500 Subject: [PATCH] Credit the button prompt art the releases carry in THIRD_PARTY_NOTICES.md. Co-Authored-By: Claude Opus 5.5 --- THIRD_PARTY_NOTICES.md | 1 + 1 file changed, 1 insertion(+) diff --git a/THIRD_PARTY_NOTICES.md b/THIRD_PARTY_NOTICES.md index 7febcb82..9867f5d3 100644 --- a/THIRD_PARTY_NOTICES.md +++ b/THIRD_PARTY_NOTICES.md @@ -124,6 +124,7 @@ folder's `licenses/` and in each component's own folder. | mingw-w64 CRT startup code and winpthreads 14.0.0, GCC 16.2.0's `libgcc` (MSYS2 packages), static | https://www.mingw-w64.org, https://gcc.gnu.org | mingw-w64: ZPL-2.1 / MIT / public domain; libgcc: GPL-3.0 with the GCC Runtime Library Exception | linked into `NX2navi.exe` and `NX2navi-Setup.exe` | | NVIDIA DLSS 310.9.1 (`nvngx_dlss.dll`, NVIDIA's own build, unmodified; pinned with its size and sha256 in `tools/dlss_pin.py`) | https://github.com/NVIDIA/DLSS @ `v310.9.1` (`lib/Windows_x86_64/rel/nvngx_dlss.dll`), Copyright NVIDIA Corporation | NVIDIA RTX SDKs License (https://github.com/NVIDIA/DLSS/blob/v310.9.1/LICENSE.txt); licensed for systems with NVIDIA GPUs only | `app//bin/` with `nvngx_dlss-NOTICE.txt`, also in the build kit's `bin/`; `tools/make_game.py` copies both beside the built game, where NGX loads the library (`runtime/vk_dlaa.c`) | | NVIDIA Streamline 2.14.16 runtime (`sl.interposer.dll`, `sl.common.dll`, `sl.dlss_g.dll`, `sl.pcl.dll`, `sl.reflex.dll`, NVIDIA's own builds, unmodified) and NVIDIA DLSS Frame Generation 310.9.16 (`nvngx_dlssg.dll`, as the Streamline SDK ships it) | https://github.com/NVIDIA-RTX/Streamline, SDK release 2.14.16 (`bin/x64/`), Copyright NVIDIA Corporation | Streamline: MIT; `nvngx_dlssg.dll`: NVIDIA RTX SDKs License, licensed for systems with NVIDIA GPUs only | `app//bin/dlssg/` with both licence texts and `dlssg-NOTICE.txt` (each file's sha256), when the release is made with `tools/make_launcher.py --dlssg --streamline`; `tools/make_game.py` copies them beside the built game, where `nx2navi_dlssg.dll` (this repository's `runtime/dlssg/`, built with the Streamline SDK's MIT headers) loads them (`runtime/vk_dlssg.c`) | +| Button prompt art: the 128x128 PNGs of the Input Prompts Pack V7 (`XGamepad`, `P5Gamepad` and `Keyboard_Mouse` styles), unmodified | the pack as licensed to the repository owner; never in this repository | the pack's licence, which allows redistributing these pictures in NX2navi's releases (confirmed by the repository owner, 2026-11-09) | `app//prompt-art/` and the build kit's `prompt-art/` when made with `--prompt-art` (`tools/prompt_art.py`); `tools/pad_prompts.py` draws the game's Xbox, PlayStation and keyboard and mouse prompts from them on the player's PC | Downloaded on the player's PC by the launcher, not distributed: the MSYS2 UCRT64 packages that `toolchain.lock.json` pins (clang and LLVM, Apache-2.0 with LLVM exception; GCC and binutils, GPL-3.0; the