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Build on Linux without libunwind, and ship build_game.py in the kit for the Linux build's VMA header.
The Linux build linked libunwind for a frame walk the runtime no longer uses: platform/linux.c walks the stack with libgcc's unwinder. make_game.py's Linux toolchain imports build_game.vma_include, so the kit carries that file. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -69,7 +69,7 @@ RADV). It takes clang, clang++ and lld from `PATH` and links against the system'
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1. Packages, on Arch and its derivatives (other distributions: the same libraries and their `-dev` headers):
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```sh
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sudo pacman -S --needed clang lld sdl3 opus libvpx dav1d zstd libunwind vulkan-headers vulkan-icd-loader \
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sudo pacman -S --needed clang lld sdl3 opus libvpx dav1d zstd vulkan-headers vulkan-icd-loader \
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python fonttools python-numpy python-lz4 python-zstandard dotnet-sdk
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```
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