Build on Linux without libunwind, and ship build_game.py in the kit for the Linux build's VMA header.

The Linux build linked libunwind for a frame walk the runtime no longer uses: platform/linux.c walks the stack with
libgcc's unwinder. make_game.py's Linux toolchain imports build_game.vma_include, so the kit carries that file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
chrg6
2026-11-09 08:22:06 -05:00
parent f3daf7e2b4
commit 7530ca5044
4 changed files with 10 additions and 10 deletions

View File

@@ -69,7 +69,7 @@ RADV). It takes clang, clang++ and lld from `PATH` and links against the system'
1. Packages, on Arch and its derivatives (other distributions: the same libraries and their `-dev` headers):
```sh
sudo pacman -S --needed clang lld sdl3 opus libvpx dav1d zstd libunwind vulkan-headers vulkan-icd-loader \
sudo pacman -S --needed clang lld sdl3 opus libvpx dav1d zstd vulkan-headers vulkan-icd-loader \
python fonttools python-numpy python-lz4 python-zstandard dotnet-sdk
```