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synced 2026-11-15 19:19:58 -04:00
Add a sprint button: a setting that makes Link sprint without rolling first, as a toggle or while held.
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@@ -222,9 +222,9 @@ LLVM_LINK_LIBS = ['-lpsapi', '-lbcrypt', '-lws2_32', '-luser32', '-lgdi32', '-ld
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DEFAULT_DEPS = ROOT / 'toolchain' / 'deps-mingw'
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# Runtime sources compiled per install, not in the library: romfs.c includes romfs_config.h, patches.c and ov_zstd.c
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# the patches.h of the player's game version (its patch page is the page after that version's main; ov_zstd.c's host
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# functions sit on it, and patches.c registers the debug menu's free camera there). mouse_direct.c also registers
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# host callbacks relative to that version's patch page.
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INSTALL_SIDE = {'romfs.c', 'patches.c', 'ov_zstd.c', 'mouse_direct.c'}
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# functions sit on it, and patches.c registers the debug menu's free camera there). mouse_direct.c and sprint.c also
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# register host callbacks relative to that version's patch page.
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INSTALL_SIDE = {'romfs.c', 'patches.c', 'ov_zstd.c', 'mouse_direct.c', 'sprint.c'}
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LIB_NAME = 'libnx2navirt.a'
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AR = UCRT / 'llvm-ar.exe' if WIN else on_path('llvm-ar')
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WINDRES = UCRT / 'windres.exe' # runtime/nx2navi.rc: the manifest of nx2navi.exe
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