From 65ad25faaf400a7808916e6e8a41a1b1066b1741 Mon Sep 17 00:00:00 2001 From: chrg6 Date: Sat, 7 Nov 2026 20:27:22 -0500 Subject: [PATCH] Release notes and README: the tree columns are fixed. Co-Authored-By: Claude Opus 5.5 --- README.md | 2 -- docs/releases/v0.4.0.md | 4 ++-- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index bbbb2c44..b156ff23 100644 --- a/README.md +++ b/README.md @@ -60,8 +60,6 @@ and `VK_EXT_mesh_shader`. The setup is not signed, so SmartScreen warns on its f ## Known issues -- Some areas show stretched polygons for a moment (a dark column reaching into the sky on Death Mountain and in - Kakariko). - The first start after an install or update, and the first visit to an area, can pause briefly while the graphics driver builds what it has not seen; later starts are smooth. - A rare crash in the game's particle code. diff --git a/docs/releases/v0.4.0.md b/docs/releases/v0.4.0.md index 53a8fee3..325fbaba 100644 --- a/docs/releases/v0.4.0.md +++ b/docs/releases/v0.4.0.md @@ -33,6 +33,8 @@ cards). ## New in this release +- Trees no longer stretch into a dark column reaching the sky (Hyrule Field, Kakariko, Death Mountain): what the + game's GPU passes write about trees and foliage now reaches the game's memory. - Every one of the game's 36,031 shader variants now translates, so no object is left undrawn for a failed shader. - A draw that has to wait for its pipeline no longer compiles on the game's drawing thread; the warm-start stalls on the test route are gone. @@ -49,8 +51,6 @@ cards). ## Known issues -- Some areas show stretched polygons for a moment (a dark column reaching into the sky on Death Mountain and in - Kakariko). - Entering a new area can hold one frame for about 0.2 s while its textures are set up, and the first visit to an area after an install can pause briefly while the graphics driver builds what it has not seen. - A rare crash in the game's particle code.