Offer both kinds of HDR in the menu again: the tone mapped picture and the game's own.

The HDR row lists Off, RenoDX (the game's picture tone mapped to the display, the one fixed look) and Native (the game's own HDR, taken up at the next start), with the peak, game and HUD whites under either.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
chrg6
2026-11-11 14:56:46 -05:00
parent 309e412f1f
commit 3529eff949
9 changed files with 19 additions and 20 deletions

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@@ -172,7 +172,7 @@ beside the game.
FSR 3.1 on any card where `amd_fidelityfx_vk.dll` loads, FSR 4 on the Radeon cards AMD's FSR 4 libraries list it
for), Frame generation (NVIDIA DLSS on RTX 40 and 50 cards, with
a DLSS multiplier of 2x, or 3x and 4x on RTX 50 cards; FSR 3.1 on any card where it loads; it needs DLSS or FSR 3.1
upscaling on; the frame limit counts the frames the game draws and the generated ones come on top), HDR (the game's picture tone mapped to your display, with its peak, game and HUD brightness; turn HDR on in Windows first) and the
upscaling on; the frame limit counts the frames the game draws and the generated ones come on top), HDR (the game's picture tone mapped to your display, or Native, the game's own HDR, with peak, game and HUD brightness; turn HDR on in Windows first) and the
resolution. A setting that takes effect only when the game starts again says "after restart" once you change it,
until you set it back, and the Restart button at the bottom then counts the settings waiting for it.
- **Controls** in the menu has Button prompts: the game's own, or Xbox, PlayStation, Steam Deck or keyboard and mouse ones when