Allocator now: reserved returns (>=2 whenever eligible stock exists,
role order, surprising-gate on reserved nope slots, cap-4 family) ->
wildcards (2) -> fresh (remainder, capped at 23; wilds draw from the
fresh pool without consuming fresh slots) -> fill returns to size (role
order, <=2 re-nopes total, two-pass family cap: 4 preferred, 8 rescue for
fill slots only). MAX_RETURNS dies; FRESH_CAP=23, MIN_RETURNS=2,
RETURN_FILL_FAMILY_CAP=8 land. Rich day = 21 fresh + 2 second looks +
2 wildcards (the sign-off shape); dry day fills to 25 with returns; 0/0/0
composes an empty section; shortfalls are never padded.
Docs: module docstring, RANKING.md section recipe and DATA-MODEL returns
eligibility rewritten to the v1.1 contract (+ rubric_debug pref noted).
Selfcheck: A1-A8 compose matrix on deterministic staged pools (21/2/2
rich; 5 fresh + 20 SL fill incl. wild-from-fresh derivation; 21/2/2
sign-off; 12-return dry with <=2 nopes + LAST_TWO re-compose; 40 fresh ->
23+2 then the 15 leftover with zero overlap; 0/0/0 empty; family-cap 8
fill rescue; rested/gate-blocked re-nope rules). Pool-honest note: the
spec's A2 '5 fresh + 18 returns + 2 wild' assumed 7 fresh listings —
wildcards are by definition never-swiped, so a 5-fresh day reads 5 fresh
total (3 new + 2 wild) + 20 second looks.
Item 7: /api/stats gains fresh (actives with no swipe row — the deck's
new-pool predicate verbatim); the header pill reads 'N live · M fresh'
(new badge unchanged); old APIs without fresh render no segment.
Item 8: sections.pool_counts() answers can-the-forge-serve-anything from
the composer's own candidate SQLs (stock answer, LAST_TWO not applied)
and rides every section_state body. The FE adds #empty2 ('No more new
bikes!' + 08:30 line + undo note): shown whenever the pile/buffer drain
and pool is 0/0/0 (report masked), on a zero-item dry forge too; undo
hides it; legacy .empty untouched. UpdateUI repaints the caption per
hydrate; the stats key-set selfcheck gains fresh.
A card is decided only when a swipe event carries THIS section's id;
the lifetime swipes.action a second look wears into its section no longer
paints it as pre-decided. progress/undecided, report counts (latest
in-section event per listing) and maybe_exhaust all use the new
section_decided_ids() set; read path only, no writes. Every section_state
item carries decided_this_section; the FE counts server truth unless a
local intent is in flight, and sectDecided is clamped to sectTotal
everywhere (commit + paintSect) so the pill can never read past N/N.
Semantics note: completing a section now means striking EVERY item in it
(returns re-struck on their second look) — the exhaust selfcheck was
updated to strike all items, matching the deck's real flow. Undo-on-a-
return residual (event stays after the DELETE) is the accepted Q5 clamp-
only behavior, covered by a dedicated selfcheck case.